![]() ![]() The new glitch art transitions in every menu and screen are everything I wanted out of this series and more with the sound effects hitting the right mark making each level quiet and empty while the menus become the real location for anxiety inducing ambiance that you’d find in a haunted office. The developers have improved the game aesthetically to meet the demand for a darker rabbit hole of violence. ![]() The dark ominous sounds and sights of an old MSdos desktop are still there and more incredibly improved which I didn’t think was possible. The node module aesthetic of the map absolutely rocks within the realm that SUPERHOT lies in. Some have their killspot on their head, leg, torso, or arms making it more of a challenge to just run and gun through an area without an ounce of thought while some enemies spawn with weapons that are completely attached to them in which they fade away upon death.Īccompanied with all of these new hacks and mechanics that emphasize on precision these enemy varieties make for an incredibly fun and challenging task making each level feel like its own little puzzle unless you have 100% accuracy at throwing a dagger across the room to hit a moving enemies head. The game is now a roguelike first and a first person shooter second and it totally works.Įnemy variety is also more present in Mind Control Delete with some enemies sporting a much smaller hitbox for that specific killshot. The game really feels like you’re gambling with your life every time you make a decision, on one hand the health can be great but on the other I can spawn a random gun every round. Some of these upgrades and mods don’t fit for some of the situations you’re thrown into which therein adds an extra challenge.ĭo you want the quicker reload speed rather than the heart refill? ![]() You can acquire the ability to spawn every round throughout that level with a katana, gain an extra heart, pierce through enemies with bullets, and so much more but there comes a cost. There is now a heart and hack system that allow players to choose between two upgrades every few rounds within a level.Įach hack can seriously change how fast you can slice and dice through enemies with more being unlocked the further you progress. When you jump in the game you will find that there is now a hub world in the form of nodes which are levels packed with rounds of mindless violence that fans have been missing. The game has successfully jumped genres almost seamlessly. SUPERHOT: Mind Control Delete is a buffet of new ideas that keep the colonels original recipe crispy and dense but never too much that you don’t want to pick it up after a while. There are bits and pieces here and there when you complete each hub area but all you will find is more jests and constant teasing. Fans looking for a continuation of the events of the original game will be sorely disappointed as the story is replaced with scripted segments that offer a glimpse at linearity while teasing at events that don’t really pay off. The game literally opens up with an ominous message acknowledging fans pleas for more levels despite knowing the events of the previous game but SUPERHOT is happy to oblige. Right off the bat there is very little story in Mind Control Delete. SUPERHOT: Mind Control Delete is 4 years in the making and offers fans the chance to play SUPERHOT endlessly with new add ons and power-ups that keep the game refreshing and fun for an ungodly amount of time. SUPERHOT: Mind Control Delete was reviewed on Xbox One The story of SUPERHOT while being cryptic is incredibly fun to engage in while digging deeper to figure out why you’re tasked with taking down polygonal faceless figures mindlessly.Īlthough the gameplay doesn’t really extend outside of the story the developers of SUPERHOT decided to make a sequel that plays like an arcade styled roguelike. Upon completing the hit 2016 indie shooter SUPERHOT I felt such an empty feeling in my stomach feeling as though I needed more of what it had to offer. ![]()
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